Sunday 20 March 2011

Scene 6



Animation Procedures:
In this scene, Pigham attempts to jump into the tree head first in order to knock the apple down. This scene mainly consisted of editing the biped.

Character Personality:
With the old camera, the audience would have been able to see Pigham jump from one side of the screen to the tree. They would also have been able to see him struggling in the air by waving his arms and legs around and keeping his eye closed. Unfortunately, with the new camera angle, the camera is much closer to the tree. This means that Pigham is only seen literally just before he hits the tree, which reduces the humourous effect of the scene. It still works, I just would have preferred it from the old angle (the reason why the animation was going to be all at one angle was for this particular scene).

When he hits his head on the tree, his eyes fully open and his ears go on end. He also remains completely still, just like some cartoon characters do when they hit their head. Again, reinforcing the cartoony nature of the character, he remains in the same position where he hits his head for a few seconds, before slowly sliding down the tree in the same position. Only as he gets to the bottom of the tree does his body relax.

Camera:
The camera is in the same postition as the previous scene. This is because it increases the dramatic effect of Pigham walking off screen before suddenly reappearing.

Problems:
Once again, I suffered from the bleeding effect. I knew how to fix it, but it just took some time to get him to remain perfectly still between key frames.

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